¿Alguno ha probado el HSFX 4.0?
¿Alguno ha probado el HSFX 4.0?
http://simhq.com/forum/ubbthreads.php/t ... 351/1.html
Tiene una pinta excelente y ha regresado a los tiempos de carga originales de 20 segundos porque los mods han sido recomprimidos al formato SFS original.
¿Alguien lo ha probado?
Tiene una pinta excelente y ha regresado a los tiempos de carga originales de 20 segundos porque los mods han sido recomprimidos al formato SFS original.
¿Alguien lo ha probado?

Re: ¿Alguno ha probado el HSFX 4.0?
Negatifffo por aquÃ.... lo de los tiempos de carga de 20 segundos los tengo yo con la 4.09 oficial + los mods de SAS.
Otro candidato.. e incluso han adaptado la SEOW para emplear los nuevos aviones y mapas de ese mod.
Fresco+
Otro candidato.. e incluso han adaptado la SEOW para emplear los nuevos aviones y mapas de ese mod.
Fresco+
- PA_Steiner
- Mensajes: 2918
- Registrado: 08 Feb 2009, 12:53
- Ubicación: Aquí, en Madrizzz
Re: ¿Alguno ha probado el HSFX 4.0?
Yo sÃ. Los tiempos de carga son como el original.
No me ha dado tiempo a probar mucho, sigo con ello. Ya os contaré.
No me ha dado tiempo a probar mucho, sigo con ello. Ya os contaré.

Capitán Stranszky: - Le enseñaré cómo lucha un oficial prusiano.
Sargento Steiner: - ...y yo le enseñaré dónde crecen las cruces de hierro.
Re: ¿Alguno ha probado el HSFX 4.0?
Me lo he bajado esta noche. A ver si lo instalo y compartimos experiencias.
Saludos.
Saludos.

Re: ¿Alguno ha probado el HSFX 4.0?
Pos fale. Ya lo he probado. Lo único que mejora son los tiempos de carga. Los sonidos son de peor calidad que los del UP. Y el resto, son los mods de siempre. Eso sÃ, incluye lo nuevo de la 4.09m.
Particularmente, creo cada vez más que el pack recomendado será el UP. 1.8
Saludos.
Particularmente, creo cada vez más que el pack recomendado será el UP. 1.8
Saludos.

Re: ¿Alguno ha probado el HSFX 4.0?
Ya ha salido el HSFX4.1:
http://www.242sqn.com/phpBB2/viewtopic. ... highlight=
Se instala en el siguiente orden:
- Parchear a la 4.09m
- Instalar HSFX4.0 (Torrent: http://161.53.204.25/TEST/HSFX4.torrent)
- Instalar HSFX4.1 (borrará cualquier mod que tengáis instalado, al incluÃrlo casi todo en modo SFS).
Monguse ya ha declarado que todo el contenido del cancelado UI.1.2.5. está en el HSFX4.1.
Torrent: http://161.53.204.25/TEST/HSFX_Version_4_1.EXE.torrent (me está bajando a 340kb/s). Son 775Mb.
Como sabéis, tanto UP. como UI. ceden su protagonismo a HSFX, de forma que la 4.1 pasa a ser (casi), el estándar final. Hades (Ultrapack), se ha comprometido a incluÃr HSFX4.1 como un parche para UP.
Contenido del 4.1:
http://www.242sqn.com/phpBB2/viewtopic. ... highlight=
Se instala en el siguiente orden:
- Parchear a la 4.09m
- Instalar HSFX4.0 (Torrent: http://161.53.204.25/TEST/HSFX4.torrent)
- Instalar HSFX4.1 (borrará cualquier mod que tengáis instalado, al incluÃrlo casi todo en modo SFS).
Monguse ya ha declarado que todo el contenido del cancelado UI.1.2.5. está en el HSFX4.1.
Torrent: http://161.53.204.25/TEST/HSFX_Version_4_1.EXE.torrent (me está bajando a 340kb/s). Son 775Mb.
Como sabéis, tanto UP. como UI. ceden su protagonismo a HSFX, de forma que la 4.1 pasa a ser (casi), el estándar final. Hades (Ultrapack), se ha comprometido a incluÃr HSFX4.1 como un parche para UP.
Contenido del 4.1:
Saludos.4.1 Update
New Content: -
MDF1.0 (Zuti)
The most recent version with many new and updated features.
See read me or:-
http://il2ultrapack.net46.net/index.php/board,26.0.html
Bombay Doors updated to very latest version (Fireball)
Re-skinned Older Building’s and some retextured Vehicles.
Vpmedia
(Note: - I want to emphasise Vp’s huge contribution to the IL2 community over the years, thank you Vp if you ever read this.)
Korea 2 update by Dixiecapt & Flatspin.
New effects Options (see bottom)
-----------------------------------------------------------------------------
New Aircraft
Fairey Fulmar (beta)
3D model: MOG_Aracno Skin: CanonUK Import and Java: Maraz
Bf109 B2
SAS_Cirx Mosca, Kwiatek.
New aircraft from the UI 1.2 (with full permission.) and intended for 1.2.5 but the decision was made to go with HSFX instead: -
B25D5NC
B25D20NC
B25J15NA
B25J22NA
Gibbage/Monguse/Howlin(FM)
F4U-1
Muas
C47a
C47b
BrianBury
B17 Flying Fortress (improved load outs)
EnsignRo
P-38F-1-LO
P-38G-10-LO
P-38G-15-LO
P-38G-5-LO
P-38DroopSnoot
P-38H-5-LO
P-38J-10-LO
P-38J-25-LO
P-38L-5-LO
BBury/Gibbage/Monguse
P-51D-20NT
P-51D-25NA
P-51D-30NA
F-51D-30NA
Wolf/Jolly/Hunnin/HolyViagra/Zorin/Monguse
F84G1
F84G1
Flatiken/ 2bits /highlander_262 /GAEv Squadron
GJE_52 /Mathaus /PeterD /stu /US_GRANT
F86 A5
F86 F
F86 F25L
Mig 15bis
Mig 15Late
Mig 17 late (these all have temporary cockpits)
PeterD /Lieuwe /Flakiten /Fatduck /DrJones / Kumpel -
Bug fixes and corrections:-
(Most of this patch is ongoing development (despite the large amount of content also activated): -
Extensive Net code work (this is REALLY difficult) and of course there is one man that has taken on this challenge.
Zuti (and Panos for testing and support)
Sound
De-clipped and generally optimised + many small corrections in response to users reports + new presets included for better general inter-compatibility.
Increased buffet sound volume to allow pilots to ‘ride the buffet’. (IvanK’s suggestion)
SAS_Cirx (most work here).
Full Credit Ju88C-8:
Maraz, Tamat
Fw190 & P40 E & M Smoke bug resolved (canopy closed).
Bf109 ‘s with opening cockpits, the internal and external view now matches up.
Engine boost corrected for MC205 Late and Bf109G6 Erla
(150GCT_Veltro)
Updated Reticules
Selected by C6_rollnloop (thanks to IvanK for data about MkIIc Gyro & K14)
FM corrections: -
Ju52 Seaplane ‘destructive’ bouncing corrected. (Its still rocky but possible)
Bf 109 F2 engine data had become corrupted, restored to stock 4.09m.
Early I16 &I153 engine data re-referenced to 4.09m, some engines had got corrupted and had too low prop mass.
Beaufighter MkI & MkX updated.
Updated FM’s for the TBM’s and B5A2 ‘s
(Thanks to Fireball for the connection here)
Corrected and improved many little 3d details.
(Apologies for the download size, it is better to overwrite archives sometimes rather than to keep adding the same material multiple times into the archives and I felt that there was enough content to justify the extra size for corrections.)
NEW SWITCHER OPTIONS
EFFECTS Made Simple with more options:-
Clouds, smoke, fire, explosions and view distances were starting to get very complicated and we got many posts about this after V4 was released.
This is a solution:-
In the JGSME switcher Options there are now 3 new Options:-
These options should not affect CRT compatibility so it is your choice.
EFFECTS Low:-
Default IL2 effects and Clouds plus a few new additions required by new aircraft/bombs etc. This is the fastest option and is recommended for people with old PC’s or the very competitive online.
EFFECTS High: -
All new Affects plus Full Josse’s clouds. Smoke and fire and explosion view distances are MUCH greater so that these are visible from much further away.
The most visually satisfying.
Competitive Online players and those with older PC’s may wish to avoid. (Even with stock clouds)
The Default Effects (without using a switcher option): -
Use new effects and Josse’s Clouds (but limited to default resolution) without increased view distances. Optimisation of new effects with cloud density & view distances the same as stock. (A balanced option for those that don’t really think about these things very much).
Stock Clouds:-
This option is included so that you can use the effects (Default setting or Effects High) but with Stock Clouds.
C6_Claymore has done a lot of work on this for V4.1.
(Credit also to all of those also that have improved the effects over time, Potenz & HolyGrail, Buffy, Thirdeye etc etc (and the people who’s effects they improved before that !!!), Without this progression and all of your work we would certainly not be where we currently are. )
ZloyPetrushkO_AAAmod_fast (debugged by Zuti):-
-AAA can’t see through the clouds above the fog (cloud type>= 4)
-AAA can’t see in the night without searchlights
-AAA in the night starts shooting with a much smaller distance without searchlights. Distance depends on the illumination.
-AAA don’t shoot in bad weather, if friends planes are near
-AAA has new firing logic from ships
-AAA is now shooting up to 1 meter above the ground
-AAA now you can "scare enemy AAA" (AAA don’t shoot about 3-4mins.if you scare AAA humans will be run out.

Re: ¿Alguno ha probado el HSFX 4.0?
Fresco, el HSFX4.1 incluye un MIG-17 "Fresco"
aunque con una cabina temporal hasta que se termine la suya.


Re: ¿Alguno ha probado el HSFX 4.0?



Entonces, el parche para UP 1.8 saldrá de inmediato.
Fresco+
Re: ¿Alguno ha probado el HSFX 4.0?
Esperemos: http://il2ultrapack.net46.net/index.php ... l#msg10541PA_Fresco escribió:![]()
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Entonces, el parche para UP 1.8 saldrá de inmediato.
Fresco+

Re: ¿Alguno ha probado el HSFX 4.0?
PA_Willy escribió:Fresco, el HSFX4.1 incluye un MIG-17 "Fresco"aunque con una cabina temporal hasta que se termine la suya.

Por cierto que el HSFX4.1 trae una cosa muy atractiva activable por JGSME: efectos y nubes de alta resolución con mayor distancia de visión y generación de objetos.
