Posible anuncio del BoB. Es un rumor...

Donde los pilotos se reúnen tras sus vuelos para beber cerveza fría y brindar a la salud de los caídos. Offtopic.
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Sergei
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por Sergei »

PA_Yomesmo escribió:Leído el comentario anterior de Hades (el de UP, no nuestro Hades :D ), me temo que con los 70€ la única novedad que he comprado ha sido un bonito mapa en tela del Canal y las notas de vuelo del Spitfire, que manda huevos X( .

Un saludo.

Sip te han salido baratos los complementos de la barbie :D

Efectivamente, manda egg X( X(
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Un avión bello nunca puede volar mal.
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Jeronimo
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por Jeronimo »

PA_Horse escribió:
Coñe que suerte , a mi con AA x2 no me pasa de 17Fps.
¿ Que maquina tienes ?

Yo tengo:

AMD Athlon 64 x2 Dual Core 6000+ 3.10GHz
RAM 4 GB .
Nv 9800 GT
w7 64bits

Mis ratios son de 26 fps de media desde el parche, antes eran de 15 fps.
AMD Athlon 1055T x6 2.8Ghz
RAM 4GB
ATI 5850
W7 64bits

Tras el parche he llegado en algun momento puntual a 47Fps, pero la media esta entre 16-24fps, y aunque supere los 30 (normalmente sobre el mar) no una veo fluidez en el sim. :(
PA_Sergei escribió: Jeronimo, tu también tienes la versión steam ¿no?...

Nop :ar!
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Velocidad, altitud o cabeza: por lo menos dos son siempre necesarios para terminar con éxito el vuelo.
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Sergei
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por Sergei »

Es que os salen a todos los dineros por las orejas... :-o :-o

El unico con la versión probe, yo :((

Claro que también soy el único que no he soltado 60 ó 70 leuros por el bodrio este =)) =)) =))
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PA_Centauro
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por PA_Centauro »

Una preguntilla de novato; sé que hay más valores en juego además de la velocidad de reloj en un procesador, como el cache y otras cualidades. Pero en un simulador como el Il2 1946 o el Il2 CloD que sólo utilizan un núcleo, puede ser que el procesador de Horse (AMD X2 6000+ a 3,1GHz) vaya mejor o igual que el más moderno de Jerónimo (AMD 1055T a 2,8Ghz)?

Alguna vez he pensado en cambiar el procesador (mi AMD 4800+ a 2,4Ghz) por uno como el de Horse...

Yo no he comprado ni la versión rusa (que lo haré tarde o temprano sobretodo con el mod de rendimiento) principalmente por no tener un ordenador potente. Pero si hubiera tenido un i5, i7, un Sandy Bridge o un X6 de AMD seguramente no me hubiera podido resistir en comprarlo.

Un saludo
[250H] Centauro
EAV | Ala15V _Centauro
https://eav.com.es/
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Jeronimo
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por Jeronimo »

PA_Jeronimo escribió: Nop :ar!
PA_Sergei escribió:Es que os salen a todos los dineros por las orejas... :-o :-o

El unico con la versión probe, yo :((

Claro que también soy el único que no he soltado 60 ó 70 leuros por el bodrio este =)) =)) =))
Se nota que no te has fijado en el "emoticono" :D
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Velocidad, altitud o cabeza: por lo menos dos son siempre necesarios para terminar con éxito el vuelo.
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Sergei
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por Sergei »

Efectivamente no me he fijado... pillín =)) =))
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PA_Hector
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por PA_Hector »

Nuevo parche beta 1.00.14072...el lunes sacarán el bueno:

http://forum.1cpublishing.eu/showthread.php?t=21452

Hi everyone,

The beta patch is out. You do not have to install it unless you want to help us test it for issues.

If everything is all right with the patch, the live version of it will hit steam servers late Monday night Moscow time.

Before installing the patch, make sure that your game version is up to date. If you have disabled automatic updates in steam, re-enable it and allow steam to update the game to the most recent version which is 1.00.13954. The game version is shown in the lower right corner of the main interface screen.

The patch will not work with an earlier version of Cliffs of Dover.

Download the patch and manually extract it to your main game directory which by default is
(Program Files)\Steam\steamapps\common\il-2 sturmovik cliffs of dover

Your new game version will be 1.00.14072. This patch will later be overwritten by an automatic update.

Note that while this version will allow you to play online with the older version, they are actually incompatible and you will run into issues. You do not have to report them.


What to look for:
1. Please test the heck out of the new Steam Lobby. NOTE: lobby interface is not yet localized.
2. Changes in performance – please report whether it’s gotten better, and if so, by how much.
3. Any graphical bugs or glitches, especially with landscape, buildings and trees.
4. Any other unforeseen glitches and bugs.

PLEASE keep this thread ONLY for the discussion of the beta patch. Please do not re-report previously reported issues. Please do not use this as a Q&A thread or a flamewar thread or a feature request thread or a lamentation thread. Please keep it purely utilitarian. That’s what this beta patch is – a quick way to see if it does what it should without doing something it shouldn’t.

Thank you all for your support!




Incomplete beta patch readme (the final patch will contain more features):

MULTIPLAYER

* Added a new Steam Lobby feature to the Multiplayer section as an alternative to the existing server search. A lobby is a place for players to gather before joining or creating a server. The most important feature of a Lobby is that it allows one to join servers running on a non-public IP, bypassing network address translation. It will of course also allow you to send players to a public IP server just as well.
When a lobby links to a public IP server, that server can be accessed both from the Lobby, or directly from the Server search. With a non-public IP, the only way to access a server is through a lobby.
When running a dedicated server, the lobby host can link to it by pressing the Find Server button. Otherwise just press Play to create a new Server.
[to be expanded]
* Fixed certain aircraft flame and smoke effects not syncing when playing on-line and recording tracks.

GRAPHICS

* Further improvements to framerate in regards to the terrain engine. It will be most noticeable on machines with 4+ CPU cores.
* SSAO is optional, can be toggled on the fly with a checkbox in Video Options. Turning SSAO off will slightly decrease the graphical quality of the game while improving performance.
* Texture quality slider added to video options. The settings are Original (no change), High (reduced 2x), Medium (reduced 4x) and Low (reduced 8x). Lowering texture size will cause significant performance gain on lower-end machines at the expense of the graphic quality. Please not that the feature is smart enough not to downscale aircraft textures, so the most crucial components of the game will remain unaffected.

AIRCRAFT

* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
* When starting in mid-air, all gyro instruments will be spinned up so you don't have to wait for AH to get in shape, as well as course setters and DI set to actual heading for you.
* Reworked damage module to work dramatically faster when a plane is under heavy bullet bombardment.
* Elevator trim is now set close to neutral when starting in air.
* Returned the water splash when a plane plummets into the water.
* The Spitfire DM will no longer occasionally ignore detached rear fuselage.
* Changed WEP control feedback on Bf. 109. Rather than showing an 'On-Off' message, it now will show if it actually is switched on, and when it actually switches off.
* Fixed minor Bf. 109 damage visuals.
* Ju. 88 gear struts now break off gear well covers when they detach from the plane.
* Fixed missing power cords in Bf. 109 and Hurricane cockpits.
* Fixed visual issue with bullet holes in cockpit glass.
* Fixed issue with FW. 200 radiator flaps floating on detached engines.
* Fixed missing geometry on Spitfire's damaged right wing under the landing flap.
* Reworked movement of the Hurricane boost cut-out pull knob.
* Fixed minor Bf. 110 damage visuals.
* Propellers on detached motors will now appear stalled.
* New spectacular fuel storage explosions (blow up those large round cistern buildings around the map)
* An invisible mental force won't raise your landing flaps on the strip after you start the engine any more.
* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.
* Jammed and stuck motors won't budge when flying at high speed.
* Adjusted behavior of broken engines.
* Doubled quantity of air in undercarriage emergency discharge containers. This makes it more likely that your emergency gear will have enough momentum to push the struts down till they lock.
* Landing flaps on Bf. 110 can now be ripped off only as whole, not in halves.
* Bf. 110 hydraulics pump is now driven by its right motor as it should.
* Fixed a bug with carburetor backfire always causing intake damage.
* New assessment causes less initial destruction to surrounding area when fuel storage explodes.
* Fuel storage fires, on the contrary, will be more destructive.
* Flames and heat from aerial fires will now make a plane catch fire, rather than break its parts.
* Implemented new getParameter() to AiAircraft interface to allow more access to aircraft state in mission scripts.



Saludos.
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PA_Steiner
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por PA_Steiner »

PA_Hector escribió:GRAPHICS

* Further improvements to framerate in regards to the terrain engine. It will be most noticeable on machines with 4+ CPU cores.
* SSAO is optional, can be toggled on the fly with a checkbox in Video Options. Turning SSAO off will slightly decrease the graphical quality of the game while improving performance.
* Texture quality slider added to video options. The settings are Original (no change), High (reduced 2x), Medium (reduced 4x) and Low (reduced 8x). Lowering texture size will cause significant performance gain on lower-end machines at the expense of the graphic quality. Please not that the feature is smart enough not to downscale aircraft textures, so the most crucial components of the game will remain unaffected.
jajajajaja, qué golfos. Implementan lo que ya tenemos con el mod de Kegetys.
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Capitán Stranszky: - Le enseñaré cómo lucha un oficial prusiano.
Sargento Steiner: - ...y yo le enseñaré dónde crecen las cruces de hierro.
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PA_Willy
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por PA_Willy »

Mira qué video más chulo:

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PA_Yomesmo
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Re: Posible anuncio del BoB. Es un rumor...

Mensaje por PA_Yomesmo »

PA_Willy escribió:Mira qué video más chulo:

Una pasada :-o :-o :-o

La única duda que tengo es: ¿con qué equipo mueven eso? :-B
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