DBW Build 1.7
Publicado: 01 Feb 2012, 10:47
Ya está.....
http://www.sas1946.com/main/index.php/t ... 539.0.html
Me estoy leyendo tó...
http://www.sas1946.com/main/index.php/t ... 539.0.html
Me estoy leyendo tó...
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Reason:
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~ Build 1.7 's primary goal is to set a common and workable standard in the use of Selector version, QMBpro version, Jetwar version, and plane list, as well as to integrate the AI mod with DBW permanenetly. This stable and solid base is what is required for future expantion of DBW.
Planes:
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~ Jetwar 1.2 added, updated to rc30jan (Anto & team)
~ SeaHurricaneMkIIc enabled
3d and textures:
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~ HVAR update from Anto added
~ 109F prop damage fix by Birdman
~ Safat Fix from Birdman (Fix for turrets in italian bombers unable to aim)
~ P40 thin wire antennas fix by Birdman
~ B29 nose LOD1 fix by Birdman (tu4 fix also by Birdman/Benitomuso)
~ Ju88 nightfighter default skin fix by Birdman (Crazyflak?)
~ Added GunsmokeI tga fix to effects from Walter Solito
Functionality:
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~ Udaded Technics.ini, air.ini and stationary.ini consolidating plane slots.Detailed lists of what was removed/made optional is available in the documents.
~ Added latest updated Selector from SAS~Storebror. Version 2.2.2.2_Build_02 is a competely new generation selector, and comes with a user manual also by Storebror, included with the 1.7 document files.(.../SAS Modact 3 Documentation\DBW Build 1.7 Dox...)
~ Added new version of missionprocombo (Benitomuso) http://www.sas1946.com/main/index.php/t ... 353.0.html
~ Latest version of DBW AI mod included (v2.3 rc1)(Anto, see credits in readmes)
~ FMB Crash fix by Birdman ( for - Bf 109 B/C/D- Ju 52- He 219- Halifax- L-5 Sentinel- RWD-8)
~ Updated & New set of QMBPro missions (Birdman/Le0ne)
~ Added new buttons 9.6
MAPS:
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~ Added Malone's Coral Island mapfix
~ Centmed airport fix by Birdman
Known Bugs:
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Pe-2series32 isn't destroyed in explosion if crew is still inside, likely an old bug with crew number or classfile
All F-84 loadouts seem to have RATO working with boost and effects, boosters are just hidden in loadouts without them
Cheers!
CirX