DCS 2.0 alpha lista para descargar
DCS 2.0 alpha lista para descargar
http://www.digitalcombatsimulator.com/e ... world/2.0/
Mapa de Nevada:
http://www.digitalcombatsimulator.com/e ... 30_Nevada/
Mapa de Nevada:
http://www.digitalcombatsimulator.com/e ... 30_Nevada/

1.- Por encima de todo está la misión.
2.- La línea divisoria entre As y Prisionero de Guerra es terriblemente delgada
- ESA_Flankercobra
- Mensajes: 1406
- Registrado: 03 Oct 2012, 08:32
- PA_Centauro
- Líder-Piloto
- Mensajes: 7134
- Registrado: 26 Abr 2010, 14:36
Re: DCS 2.0 alpha lista para descargar
24GB el mapa de nevada!!!
Suerte que copia casi todo de la Beta...



Suerte que copia casi todo de la Beta...



1.- Por encima de todo está la misión.
2.- La línea divisoria entre As y Prisionero de Guerra es terriblemente delgada
- PA_Yomesmo
- Líder-Piloto
- Mensajes: 3290
- Registrado: 26 Nov 2008, 02:10
- Ubicación: Donde Internet YA llega... :D
Re: DCS 2.0 alpha lista para descargar
Lo instalaría, pero después de la panzada a instalar módulos que me pegué con la beta no se si tengo ánimos 


"Sólo los que vuelan saben por qué los pájaros cantan"
Re: DCS 2.0 alpha lista para descargar
Sólamente sirve para el mapa de Nevada, si no lo tienes (ya sea por precompra o por la beta del A-10C) ni te molestes, tendras lo mismo que en la 1.5b

Re: DCS 2.0 alpha lista para descargar
Yomes, te copia todos los módulos de la 1.5 y los actualiza nada más arrancar el juego. Si has pillado Nevada, te lo descarga por torrent.
Eso sí, se tira un huevo haciendo cosas... ;)
Eso sí, se tira un huevo haciendo cosas... ;)
DCS World 2
DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.
Some features we plan to include in DCS World 2 include:
Direct X 11 support
Improved performance
Dynamic shadowing of the terrain and mountains
Improved weather
Improved lighting
Clipmap support for new maps
Higher object counts
Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)
More detailed tree models with collision for new maps
Better graphical effects
High resolution road textures for new maps
Ability for road signs and light signals for new maps
Additional ground clutter (rocks, cactuses, etc.) for new maps
Skeleton animation for infantry
Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
Ability to create dedicated servers in the future
Unified front end and simulation .exe
Improved API sound support
Improved Oculus Rift support
Several of the features will probably not be available when the DCS World 2 is first launched as an open beta. This includes improved weather and dedicated server.
The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.
The Nevada Test and Training Range (NTTR) Map
The first new map being developed for DCS World 2 is the NTTR map.
This map originally started as a third party project with no input from Eagle Dynamics. However, as we started to develop DCS: A-10C, we realized that this map could serve as a great location for the A-10C training missions. To make this happen, we officially partnered with the third party team to help make this happen. We were so confident in this endeavor that we included a very early version as part of the original A-10C beta.
Unfortunately, due to several reasons, the third party team dissolved and Eagle was left holding the bag of a promised NTTR map to customers that had purchased it as part of A-10C. After taking over the project, it soon became apparent that the current engine was incapable of running the map at the desired quality levels vs. performance. In order to realize this map as first envisioned, an entirely new image generator would be required... this later became a key element of the new graphics engine.
Building a new graphics engine is never an easy or fast task and DCS World 2 has proved no different. However, the NTTR map has provided an excellent test bed for the new map rendering technologies. So, all that being said, the NTTR was developed for the following reasons:
1- For training missions of western aircraft.
2- To honor A-10C beta purchases.
3- Allow creation of Red Flag type missions centered on the NTTR.
4- New map technology test bed.
Some facts about the NTTR map:
Airfields include Nellis AFB, Groom Lake AFB, Creech AFB, and Las Vegas McCarren. At a later point we hope to also add Tonopah AFB.
The map is approximately 600 x 610 km. The airfield locations have the greatest detail (elevation mesh and textures of 2 meters per pixel), the center area of the map between the airfields (as indicted by the area covered by roads in the attached image) has the second highest detail (4-8 meters per pixel), and the area along the outside portions of the map have the least detail (16 to 64 meters per pixel). Attached are images from low, medium and high altitude from low, medium and high detail areas of the map.
We hope to release an Alpha test version within the next couple of months depending how debugging goes.
Currently, most of the art aspects are complete and most of the remaining work is in regards to integrating the map into DCS World 2 (AI, effects, collisions, weather, etc.)
An Alpha test version of the NTTR map will be made available for free to those customers that purchased the A-10C beta. For those that did not take part in the A-10C beta, the NTTR map price and availability is TBD

1.- Por encima de todo está la misión.
2.- La línea divisoria entre As y Prisionero de Guerra es terriblemente delgada
Re: DCS 2.0 alpha lista para descargar
Yomes, si no tienes el mapa de nevada, no te vale la 2.0 de momento... Parece que están updatando el mapa de Georgia para la 2.0

1.- Por encima de todo está la misión.
2.- La línea divisoria entre As y Prisionero de Guerra es terriblemente delgada
Re: DCS 2.0 alpha lista para descargar
original DCS World is 19.7GB
DCS World Open Beta 1.5 is 21.1GB
DCS World 2 Open Alpha is 19.1GB
and now the NTTR map on it's way downloading is 24.6GB.... LOL I only have 15GB available pm C: drive. Why would I need the original DCS World installed? That would give me the room to install.

1.- Por encima de todo está la misión.
2.- La línea divisoria entre As y Prisionero de Guerra es terriblemente delgada
- PA_Yomesmo
- Líder-Piloto
- Mensajes: 3290
- Registrado: 26 Nov 2008, 02:10
- Ubicación: Donde Internet YA llega... :D
Re: DCS 2.0 alpha lista para descargar
Si que tengo el de nevada comprado de cuando el A10C... Cuando tenga ánimos me pongo a ello.

"Sólo los que vuelan saben por qué los pájaros cantan"